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Sucker Punch Productions brings the Infamous series on to
Sony’s latest tech toy PlayStation 4 (PS4) in the form of ‘Infamous: Second
Son’. Infamous 1 and 2 were both runaway hits on the PlayStation 3 (PS3). Cole
McGrath’s electric powers were a blast to play with even though the storylines
were a mixed bag.
Without going into spoiler territory, ‘Infamous: Second Son’
puts you in control of Delsin Rowe. Your enemies this time are the Department
of Unified Protection (DUP) that clearly does not have a liking for your kind.
They want to wipe out conduits who they call bio-terrorists. Since you become
one of them, you are their enemy. However, your agenda against the DUP is
rather personal.
Unlike McGrath, Rowe’s powers are purely smoke-based as
opposed to electricity. Initially, you have a limited set of powers and as the
story progresses you earn new moves and skills.
Rowe has the ability to self-heal but if you are stuck in
heavy combat situation, you will eventually die and re-spawn at the last
checkpoint. If you take cover you can regain health.
New moves can also be earned by defeating certain tough
enemies and absorbing their powers. Mobile command centers are scattered
throughout the maps that allow you to gain blast shards and reduce enemy
control by destroying them.
At the same time, you need to replenish yourself with smoke
otherwise you will be powerless against tougher enemies that definitely pack a
punch. Melee moves will not work against larger enemies which mean you will
need to take cover and attack from distance. You have the ability to move into
buildings or using open vents to get to higher areas with smoke dash.
Smoke can be replenished quite easily from cars or wherever
you see fumes. Another power-up item is glass shards. These are small flying
saucers that you can take down with your ‘smoke attacks’ and go near them to
earn blast shards. Blast shards also allow you to buy new powers and skills.
Like its predecessors, it is an open-world game with a main
storyline and side-quests. Maps are divided into zones with varying levels of
enemy control. You can abandon missions if it gets too hot for you. The one
thing that has stayed in all three games is the karma feature. Basically, you
decide to be a Good Samaritan or a bad boy.
The decisions you make in the story affect later missions. For
example, you can either kill or subdue your enemies. I actually enjoyed doing
both depending on the situation. By filling your karma meter, you can use an
explosive attack in one go.
The touchpad on the Dual Shock 4 comes in handy several
times especially when absorbing elements and opening doors. The controller also
gives out certain sound effects which are really cool. Delsin Rowe can be a bit
annoying at times, but that does not take much from the game. The graphics look
brilliant and are a massive step-up from previous titles. It is one of the
games to get if you have just bought a new PS4.
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